226 research outputs found

    Model Retrieval by 3D Sketching in Immersive Virtual Reality

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    We describe a novel method for searching 3D model collections using free-form sketches within a virtual environment as queries. As opposed to traditional Sketch Retrieval, our queries are drawn directly onto an example model. Using immersive virtual reality the user can express their query through a sketch that demonstrates the desired structure, color and texture. Unlike previous sketch-based retrieval methods, users remain immersed within the environment without relying on textual queries or 2D projections which can disconnect the user from the environment. We show how a convolutional neural network (CNN) can create multi-view representations of colored 3D sketches. Using such a descriptor representation, our system is able to rapidly retrieve models and in this way, we provide the user with an interactive method of navigating large object datasets. Through a preliminary user study we demonstrate that by using our VR 3D model retrieval system, users can perform quick and intuitive search. Using our system users can rapidly populate a virtual environment with specific models from a very large database, and thus the technique has the potential to be broadly applicable in immersive editing systems

    Mixing realities for sketch retrieval in Virtual Reality

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    Users within a Virtual Environment often need support designing the environment around them with the need to find relevant content while remaining immersed. We focus on the familiar sketch-based interaction to support the process of content placing and specifically investigate how interactions from a tablet or desktop translate into the virtual environment. To understand sketching interaction within a virtual environment, we compare different methods of sketch interaction, i.e., 3D mid-air sketching, 2D sketching on a virtual tablet, 2D sketching on a fixed virtual whiteboard, and 2D sketching on a real tablet. The user remains immersed within the environment and queries a database containing detailed 3D models and replace them into the virtual environment. Our results show that 3D mid-air sketching is considered to be a more intuitive method to search a collection of models; while the addition of physical devices creates confusion due to the complications of their inclusion within a virtual environment. While we pose our work as a retrieval problem for 3D models of chairs, our results are extendable to other sketching tasks for virtual environments

    Mixing Modalities of 3D Sketching and Speech for Interactive Model Retrieval in Virtual Reality

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    Sketch and speech are intuitive interaction methods that convey complementary information and have been independently used for 3D model retrieval in virtual environments. While sketch has been shown to be an effective retrieval method, not all collections are easily navigable using this modality alone. We design a new challenging database for sketch comprised of 3D chairs where each of the components (arms, legs, seat, back) are independently colored. To overcome this, we implement a multimodal interface for querying 3D model databases within a virtual environment. We base the sketch on the state-of-the-art for 3D Sketch Retrieval, and use a Wizard-of-Oz style experiment to process the voice input. In this way, we avoid the complexities of natural language processing which frequently requires fine-tuning to be robust. We conduct two user studies and show that hybrid search strategies emerge from the combination of interactions, fostering the advantages provided by both modalities

    Explorative Study on Asymmetric Sketch Interactions for Object Retrieval in Virtual Reality

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    Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based interfaces and apply them to hand-based controller interaction. While these techniques allow for mid-air sketching of basic shapes, it remains difficult for users to create detailed and comprehensive 3D models. Our work focuses on supporting the user in designing the virtual environment around them by enhancing sketch-based interfaces with a supporting system for interactive model retrieval. An immersed user can query a database containing detailed 3D models and replace them with the virtual environment through sketching. To understand supportive sketching within a virtual environment, we made an explorative comparison between asymmetric methods of sketch interaction, i.e., 3D mid-air sketching, 2D sketching on a virtual tablet, 2D sketching on a fixed virtual whiteboard, and 2D sketching on a real tablet. Our work shows that different patterns emerge when users interact with 3D sketches rather than 2D sketches to compensate for different results from the retrieval system. In particular, the user adopts strategies when drawing on canvas of different sizes or using a physical device instead of a virtual canvas. While we pose our work as a retrieval problem for 3D models of chairs, our results can be extrapolated to other sketching tasks for virtual environments

    Josephson effect in MgB_2 break junctions

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    We present the first observation of the DC and AC Josephson effect in MgB_2 break junctions. The junctions, obtained at 4.2 K in high-quality, high-density polycrystalline metallic MgB_2 samples, show a non-hysteretic DC Josephson effect. By irradiating the junctions with microwaves we observe clear Shapiro steps spaced by the ideal ΔV\Delta V value. The temperature dependence of the DC Josephson current and the dependence of the height of the steps on the microwave power are obtained. These results are a direct prove for the existence of pairs with charge 2e in this new metallic superconductor and give evidence of the superconductor-normal metal-superconductor weak link character of these junctions.Comment: 4 RevTEX pages, 4 eps figure

    Detection of the Vortex Dynamic Regimes in MgB2 by Third Harmonic AC Susceptibility Measurements

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    In a type-II superconductor the generation of higher harmonics in the magnetic response to an alternating magnetic field is a consequence of the non-linearity in the I-V relationship. The shape of the current-voltage (I-V) curve is determined by the current dependence of the thermal activation energy U(J) and is thus related to the dynamical regimes governing the vortex motion. In order to investigate the vortex dynamics in MgB2 bulk superconductors we have studied the fundamental (chi1) and third (chi3) harmonics of the ac magnetic susceptibility. Measurements have been performed as a function of the temperature and the dc magnetic field, up to 9 T, for various frequencies and amplitudes of the ac field. We show that the analysis of the behaviour in frequency of chi3(T) and chi3(B) curves can provide clear information about the non-linearity in different regions of the I-V characteristic. By comparing the experimental curves with numerical simulations of the non-linear diffusion equation for the magnetic field we are able to resolve the crossover between a dissipative regime governed by flux creep and one dominated by flux flow phenomena.Comment: to be published in "Horizons in Superconductivity Research" (Nova Science Publishers, Inc., NY, 2003

    3D Sketching for Interactive Model Retrieval in Virtual Reality

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    We describe a novel method for searching 3D model collections using free-form sketches within a virtual environment as queries. As opposed to traditional sketch retrieval, our queries are drawn directly onto an example model. Using immersive virtual reality the user can express their query through a sketch that demonstrates the desired structure, color and texture. Unlike previous sketch-based retrieval methods, users remain immersed within the environment without relying on textual queries or 2D projections which can disconnect the user from the environment. We perform a test using queries over several descriptors, evaluating the precision in order to select the most accurate one. We show how a convolutional neural network (CNN) can create multi-view representations of colored 3D sketches. Using such a descriptor representation, our system is able to rapidly retrieve models and in this way, we provide the user with an interactive method of navigating large object datasets. Through a user study we demonstrate that by using our VR 3D model retrieval system, users can perform search more quickly and intuitively than with a naive linear browsing method. Using our system users can rapidly populate a virtual environment with specific models from a very large database, and thus the technique has the potential to be broadly applicable in immersive editing systems

    Selecting texture resolution using a task-specific visibility metric

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    In real-time rendering, the appearance of scenes is greatly affected by the quality and resolution of the textures used for image synthesis. At the same time, the size of textures determines the performance and the memory requirements of rendering. As a result, finding the optimal texture resolution is critical, but also a non-trivial task since the visibility of texture imperfections depends on underlying geometry, illumination, interactions between several texture maps, and viewing positions. Ideally, we would like to automate the task with a visibility metric, which could predict the optimal texture resolution. To maximize the performance of such a metric, it should be trained on a given task. This, however, requires sufficient user data which is often difficult to obtain. To address this problem, we develop a procedure for training an image visibility metric for a specific task while reducing the effort required to collect new data. The procedure involves generating a large dataset using an existing visibility metric followed by refining that dataset with the help of an efficient perceptual experiment. Then, such a refined dataset is used to retune the metric. This way, we augment sparse perceptual data to a large number of per-pixel annotated visibility maps which serve as the training data for application-specific visibility metrics. While our approach is general and can be potentially applied for different image distortions, we demonstrate an application in a game-engine where we optimize the resolution of various textures, such as albedo and normal maps

    Vortex dynamics and pinning properties analysis of MgB2 bulk samples by ac susceptibility measurements

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    The flux lines dynamics have been investigated on MgB2 bulk superconductors obtained by reactive liquid infiltration by measuring the ac magnetic susceptibility. The fundamental and third harmonics have been studied as a function of temperature, dc magnetic field, ac field amplitude and frequency. In order to determine the dynamical regimes governing the vortex motion, the experimental results have been compared with susceptibility curves obtained by numerical calculations of the non-linear diffusion equation for the magnetic field. The frequency behaviour of the third harmonic response, that cannot be explained by frequency dependent critical state models, has been related to the current dependence of the flux creep activation energy U(J) in the diffusion coefficient. In this way we have shown that the measured curves are correctly interpreted within the framework of a vortex glass description.Comment: 12 pages, 4 figures, Proceedings of Boromag worksho

    Stato sanitario dei colombi della cittĂ  di Bolzano

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    I colombi urbani, per il loro stato sinantropico, costituiscono un considerevole rischio sanitario per i cittadini e gli animali con cui vengono in contatto. In questo lavoro vengono riportati i risultati delle analisi fatte a Bolzano sul loro stato sanitario, nel quadro di un progetto di gestione e monitoraggio della locale popolazione di colombi. Le prevalenze di Chlamydiaceae riscontrate nel periodo 2001- 2009 sono sempre risultate elevate, ma in linea con quanto noto in letteratura, sicché è possibile defi nire questo batterio come un ospite stabile del colombo, nonché uno dei maggiori agenti zoonotici. Prevalenze egualmente elevate sono state riscontrate per Toxoplasma gondii. Al contrario non sono stati individuati colombi affetti da salmonellosi e Febbre Q, e del tutto episodici i casi di borreliosi. Le prevalenze di infestazione da larve di Argas refl exus sono risultate diminuite fortemente rispetto agli anni ’90, fatto che con l’assenza di casi di salmonellosi, depone a favore della qualità dell’ambiente bolzanino. Sono state ritrovate cinque specie di parassiti intestinali alcune delle quali con una abbondanza così alta da determinare l’occlusione del dotto intestinale. I risultati sono discussi in vista del rischio che i vari patogeni costituiscono per l’uomo e gli altri animali, con un focus sui fattori potenzialmente responsabili dell’alta occorrenza di Chlamydiacea
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